Yes, because only people who know English deserve to be able to program, and it's easier to implement if I ignore everybody else. :/
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Ruby: Yukihiro Matsumoto (Japanese) Lua: Roberto Ierusalimschy (Brazilian) PHP: Rasmus Lerdorf (Danish) C++: Bjarne Stroustrup (Danish) Python: Guido van Rossum (Dutch)
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...and not even all of ASCII, please.
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I think the next version of Python, in addition to using white space for flow control, should use the BELL character for comments instead of #
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A Chinese team using Chinese identifier names isn’t inscrutable to the people that matter. I think it’s totally ok for a team to configure their linter to limit their character set, but not so nice for a PL implementer to be more heavy handed than engineering trade offs dictate
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there is no objectively good naming advice, it is always subjective. Language divides just make this point obviouslyhttps://youtu.be/ZSNg6KNzydQ
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Q: How do you say “rendering” in Russian? A: Рендеринг Cool. Cool cool.
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Sir why was Asia servers added for a hour and removed back again?from Xbox
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Imo this problem does not comes from the Unicode support, but instead it comes from the dev coding and commenting with Russian (for example) caracters.
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