Hey! @jonasechterhoff wrote about the new Incremental Garbage Collector in 2019.1: https://blogs.unity3d.com/2018/11/26/feature-preview-incremental-garbage-collection/ …
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You need to prohibit reinterpret_cast/C-style casts too, or store the pointer in a non-obvious format.
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Xor-ing the pointer repr. inside the smart pointer with 0xdeadbeef or something in debug builds seems like a nice way to catch people being naughty.
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