Spent several hours last week in Portland with @TimSweeneyEpic and Jim. Great insights from Tim on the server side computing challenges and opportunities, based on learnings from fortnite user growth.pic.twitter.com/gbqlTr8OzD
This is the legacy version of twitter.com. We will be shutting it down on June 1, 2020. Please switch to a supported browser, or disable the extension which masks your browser. You can see a list of supported browsers in our Help Center.
You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more
Add this Tweet to your website by copying the code below. Learn more
Add this video to your website by copying the code below. Learn more
By embedding Twitter content in your website or app, you are agreeing to the Twitter Developer Agreement and Developer Policy.
| Country | Code | For customers of |
|---|---|---|
| United States | 40404 | (any) |
| Canada | 21212 | (any) |
| United Kingdom | 86444 | Vodafone, Orange, 3, O2 |
| Brazil | 40404 | Nextel, TIM |
| Haiti | 40404 | Digicel, Voila |
| Ireland | 51210 | Vodafone, O2 |
| India | 53000 | Bharti Airtel, Videocon, Reliance |
| Indonesia | 89887 | AXIS, 3, Telkomsel, Indosat, XL Axiata |
| Italy | 4880804 | Wind |
| 3424486444 | Vodafone | |
| » See SMS short codes for other countries | ||
This timeline is where you’ll spend most of your time, getting instant updates about what matters to you.
Hover over the profile pic and click the Following button to unfollow any account.
When you see a Tweet you love, tap the heart — it lets the person who wrote it know you shared the love.
The fastest way to share someone else’s Tweet with your followers is with a Retweet. Tap the icon to send it instantly.
Add your thoughts about any Tweet with a Reply. Find a topic you’re passionate about, and jump right in.
Get instant insight into what people are talking about now.
Follow more accounts to get instant updates about topics you care about.
See the latest conversations about any topic instantly.
Catch up instantly on the best stories happening as they unfold.
Spent several hours last week in Portland with @TimSweeneyEpic and Jim. Great insights from Tim on the server side computing challenges and opportunities, based on learnings from fortnite user growth.pic.twitter.com/gbqlTr8OzD
You mean like in "streaming games from the cloud"? As soon as you fix bad ISPs, low bandwidth, traffic limits, and high latency, I'm sure this is going to be somewhat successful for non-competitive games.
I’m a skeptic of pixel streaming for gameplay. Was suggesting linking together tens of thousands of machines into a unified, coherent address space to run massive-scale distributed simulations. Much easier problem to solve! 
I assume you’re joking but massively parallel simulations do not require coherence across nodes or a unified address space. 99% of the codes use MPI, which provides messaging semantics. A few folks use PGAS, which is not coherent but a kind of unified addressing.
Message passing is sort of the assembly language of distributed systems. The hard higher-level part is coordinating consistent operations involving multiple objects while lots of things are going on in parallel.
This is typically done by implementing every interaction as a custom messaging protocol and trying to understand and patch up all of the ways they all might race or deadlock.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.