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TimSweeneyEpic's profile
Tim Sweeney
Tim Sweeney
Tim Sweeney
@TimSweeneyEpic

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Tim Sweeney

@TimSweeneyEpic

Epic Games founder & CEO

epicgames.com
Joined August 2013

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    Tim Sweeney‏ @TimSweeneyEpic 24 Oct 2018
    • Report Tweet
    • Report NetzDG Violation

    Tim Sweeney Retweeted Aras Pranckevičius

    Looks great, congrats Unity folks!https://twitter.com/aras_p/status/1055056093699862528 …

    Tim Sweeney added,

    Aras Pranckevičius @aras_p
    Yo, an FPS Sample project for Unity. With new netcode, compression, prediction, and whatnot. https://unity.com/fps-sample  https://www.youtube.com/watch?v=jC7l8Q7Chs0 …
    7:32 AM - 24 Oct 2018
    • 16 Retweets
    • 201 Likes
    • Dorian Gorski Andrew R. Lukasik Mr. Sašo tyoc213 tipatat Cheyne Burns SteveA #STFHOME #FLATTENTHECURVE Eric Florenzano #Anonimo
    8 replies 16 retweets 201 likes
      1. New conversation
      2. My Info‏ @MyInfo26130598 24 Oct 2018
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        Replying to @TimSweeneyEpic

        Hi tim. Ive been playing fortnite on my pc for a while now and I was wondering if more devices will support fort nite. Mid range androids in general. I have lollipop 5.1.1 and 3 GB ram on my samsung s6 and it can't run fortnite. Will more devices come in the full release?

        2 replies 0 retweets 1 like
      3. Tim Sweeney‏ @TimSweeneyEpic 24 Oct 2018
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        Replying to @MyInfo26130598

        We’re optimizing as much as we can, but we don’t think 3GB devices will be possible, since it’s the same game (with network compatibility!) across all platforms.

        2 replies 0 retweets 2 likes
      4. 1 more reply
      1. New conversation
      2. Eric prvncher‏ @prvncher 24 Oct 2018
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        Replying to @TimSweeneyEpic

        Eric prvncher Retweeted Eric prvncher

        So I was digging into it, trying to understand how they do compression and prediction, and I got very lost. I switched to Unreal precisely for the netcode ease of use in my upcoming game, and this just isn't easy to use or understand.https://twitter.com/prvncher/status/1055095473491582977 …

        Eric prvncher added,

        Eric prvncher @prvncher
        Hey @pandr_dk @unity3d I'm looking through the source of the FPS sample, trying to understand how the compression and prediction work. The game I'm making has gameplay prediction assumptions, this is all data oriented. Can we get some docs explaining how and why the algos work?
        3 replies 0 retweets 1 like
      3. Anjin Games (Simon Gillespie)‏ @anjin_games 24 Oct 2018
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        Replying to @prvncher @TimSweeneyEpic

        I work across both engines. There is one module in UE4 which is almost 10000 lines long for the player controller. I found it quite challenging to grep that one.

        1 reply 0 retweets 1 like
      4. 12 more replies
      1. New conversation
      2. Aras Pranckevičius‏ @aras_p 24 Oct 2018
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        Replying to @TimSweeneyEpic

        Thanks Tim!

        1 reply 0 retweets 10 likes
      3. Wahooney‏ @Wahooney 24 Oct 2018
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        Replying to @aras_p @TimSweeneyEpic

        We CAN all get along!pic.twitter.com/4q9Qc0Mr78

        0 replies 0 retweets 8 likes
      4. End of conversation
      1. John Riccitiello‏Verified account @johnriccitiello 24 Oct 2018
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        Replying to @TimSweeneyEpic

        Thx Tim. You are a class act.

        0 replies 0 retweets 11 likes
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      1. New conversation
      2. Chris‏ @venturechris 24 Oct 2018
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        Replying to @TimSweeneyEpic

        Lol. Been there. To date still reinvent the wheel at unity netcode.

        1 reply 0 retweets 0 likes
      3. Chris‏ @venturechris 24 Oct 2018
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        Replying to @venturechris @TimSweeneyEpic

        Looks nice though. Reminds me that @survivetheark has still ShooterGame.exe in the header. Good templates matter.

        0 replies 1 retweet 2 likes
      4. End of conversation
      1. Sarge Himself‏ @NVSarge 25 Oct 2018
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        Replying to @TimSweeneyEpic

        In couple of years we will just tune Unity samples or gameready assets to make a new game. Coding will gone absolete.

        0 replies 0 retweets 0 likes
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