@TimSweeneyEpic Thoughts on ray tracing? the fact that you seem to have to run a game at 1080p to even consider using it is very disappointing, seems to run like a snail on RTX
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Replying to @ElliotSpeller2
Raytracing is the only way th achieve some kinds of realistic effects. Though it’s a ways from being practical everywhere at 4K, the new hardware acceleration is a 5x boost in raytracing perf compared to other methods.
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Replying to @TimSweeneyEpic
It cant be true ray traceing can it? There have to be some cost saving measures they are using
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Replying to @PcTrident
RTX is true raytracing. The hardware acceleration is of Ray-Polygon intersection (precisely) plus a bunch of unspecified but conservatively approximate bounding volume hierarchy tricks.
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It’s true from a CEO’s point of view! For engineers, there’s a lot of work, but NVIDIA’s RTX and Microsoft DirectX Ray Tracing APIs are much higher level and more automated than one might expect from looking at just the new silicon that’s been added.
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