Some seemingly hopeless technical problems have an easy solution when you’re willing to take radical steps. I remember @billyzelsnack as the master of this, with perspective-correct texture mapping with a per-pixel divide, and a 256Klookup table for lighting...on a 486!
The exact-CSG-using-rational-bignums approach is sound. Of course it doesn’t help with the more interesting problem of exact CSG on curved surfaces.
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Disagree! :D Curves surfaces are irrational* and thus a disinteresting pursuit. The interesting part is bignum, and more so that the trouble is it isn’t built for the purpose.
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Can I send you an email with some details and pics of what I’m working on? *Transcendental numbers are still cool, tho, just misunderstood.
End of conversation
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