What’s radical nowadays? Allocating one-eight of a 128TB virtual address space to track concurrent garbage collection? Multiple datacenter networking hops per-frame for a game server? 10,000 shader instructions per pixel?
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Wasn't z-buffering (a whole value per pixel!) once considered an exorbitant use of memory?
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It was. That's why competing algorithms exist: https://en.wikipedia.org/wiki/Hidden_surface_determination#Algorithms …
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We used to call these exorbitant things "CLF algorithms" - stands for Cheat Like Fuck.
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I shall remember this next time I have to make a manual Undo/Transaction system for custom UObjects without uproperties. ;)
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using immutable objects so you can keep them all and don't need to have undo don't worry, functional languages have tree sharing, if you change one property, at least log k new nodes are needed, k being tree height
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What do you mean by an "easy solution through radical steps"? Complexity or simplicity?
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simple solution that is hard to come up with.
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killing flash
#steveThanks. Twitter will use this to make your timeline better. UndoUndo
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