It's a valid point. What's your argument? I'm pretty sure the average user would be put at much more risk by enabling Unknown Sources. I hope you at least tell your users to be extra cautious when doing this.
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Replying to @VahidK
“Unknown sources” is gone in Android Oreo, replaced with a per-install security dialog and more robust permissions-based security. On the latest Android, Fortnite does exactly what the existing Humble Bundle and Amazon Appstore apps do on Android.
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Replying to @TimSweeneyEpic
If these stats are correct that means it's safe for 5% of users: https://www.statista.com/statistics/271774/share-of-android-platforms-on-mobile-devices-with-android-os/ …
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Replying to @VahidK
Of Fortnite-compatible devices, we think Android Oreo is around 35% and growing. All of these security concerns highlight the importance of OS updates. This is something Microsoft and Apple do very well, and Google/manufacturers/carriers should do better.
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Replying to @TimSweeneyEpic @VahidK
35% is a shit sample, you are being disingenuous. I hope to similar energy directed at iOS next...
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Source?
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If Google would decouple their Android virus scanner from Google Play, then all APKs distributed everywhere could be signed by it and have equal security. It’s as simple as that! Problem is, they bundle that vital security feature with with their store and 30% tax.
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How do you expect android to develop , test, do research, provide security, and staff if they cannot collect a fee or license due to the popularity of their platform. You built a shooting game, and you want to expand your user base or adoption time, you’re not curing cancer bro.
2 replies 0 retweets 0 likes
Keep in mind, Google gives a large fraction of all Google Play revenue to carriers. (I’ve heard 15%, but the source wasn’t authoritative.) This just highlights: smartphone app stores taking 30% are a racket run by platforms and carriers, not merely a way to fund the OS.
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