UE4 also has C++ hot reload for game code (engine code doesn't support hot reload). They definitely tried to make C++ a valid option for game programmers. Not as fast as Blueprint compile, but still much faster than rebooting the editor.
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I am eagerly waiting for C++ reflection. Currently each game developer needs to roll their own highly over-engineered reflection solution. Compiling Clang as part of your toolshain isn't exactly what you expect game developers to do.
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clReflect has pre-built binaries out of the box for C++11 :) (note lack of updates are because it's stable enough)https://github.com/Celtoys/clReflect/tree/master/release …
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