hmm so C++ modules are "maybe C++23" now... I guess I'll stick with header-only 'C modules' then https://blog.jetbrains.com/clion/2018/06/iso-cpp-committee-rapperswil-2018-trip-report/ …
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Let a hundred flowers blossom ;) I like the idea of multiple small, simple, opinionated languages, but we need a good solution to mix all those languages in the same project, language interoperability is the actual problem that needs solving IMHO
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I’ll go with whatever drops backwards compatibility. I write everything from scratch anyway :-)
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Ah sure always. But dropping history and having reasonable context communication (guess we talk games and sim) I’d be fine with using a reboot.
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