@TimSweeneyEpic - I'm still enraged by @SteamVR deciding the render target resolution with some "representative fragment shader" measurement. What your take on this?
I don’t know anything about this. Surely devs can override the defaults?
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No you cannot. There is only GetRecommendedRenderTargetSize, which gives you a resolution decided by this heuristic. It sucks up all of our carefully budgeted compute kernel headroom, by it trying to get everything fragments shader bound.

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Hmm, it seems like a system-determined default wouldn’t scale well across the range of apps with trivial scene and shader complexity to high scene and shader complexity, unless frame time were dominated by the cost of API-provided post-processing for lens and color correction.
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