[#devtober / day 3]
Felt like I did less than I wanted today, but I fixed some bugs, and made a cool transition system between rooms (screen sliding, in/out teleport, fade to black, and black screen sliding)!
Also a damage system, and respawn for when you fall into holes
pic.twitter.com/kL08PLIzI3
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#devtober / day 14] *You're startled, as you can hear intense satisfied yelling coming from whatever direction France is for you* Not done for today just yet (missing the main app UI... ahah) but MAN does that feel goodpic.twitter.com/Cx4voAyeZcDeze collectie tonen -
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#devtober / day 15] Okay, it's not perfect - with a controller it feels great but with a keyboard you don't have the same confirm/cancel feel... That being said, HOLY SHIT I'm done with this UI! It could use some vfx when you confirm/brew potions/etc, but! For now! I'm happy!pic.twitter.com/UperB7czTnDeze collectie tonen -
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#devtober / day 16] Today I just added all the names and effects to the potion crafting system, and worked a bit on visuals for status effect. Taking it easy today, and tomorrow I'm taking most of the day off to work on enemies and environments
pic.twitter.com/fDThIHNLktDeze collectie tonen -
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#devtober / day 17] I've been unable to deal with my ongoing anxiety issues lately, so I took most of the day off to rest and get better
As a result, I don't have much to show, it was mostly fixing bug and doing basic stuff today~ But hey, controller gameplay is much better!pic.twitter.com/Xg7FuBgI9o
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#devtober / day 18] Working on environment art today... But more importantly, I hired an intern! He'll be in charge of marketing from now on. I dig the professional look. So yeah, meet Mr. Joker, marketing intern, at your service.pic.twitter.com/3FkA7pKXtO
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#devtober / day 19] Working on environment art, can't wait to start implementing shit so it feels more like a game :Dpic.twitter.com/dh3a2iUbHW
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#devtober / day 20] So, I think I'm definitely not going to be done with this game by the end of October. But that's alright! I'm learning a lot and that's the important part. On a brighter note, it feels real good to have the game look like a game! Here's a couple rooms
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#devtober / day 21] Today, a bunch of customers for the tea salon. They're cute, and at least two of them are based on people who might or might not recognise themselves. :Dpic.twitter.com/llniT0WU1WDeze collectie tonen -
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#devtober / day 22] Gave this gross little dude a bunch of animation for all direction; I'll be reworking his behavior so it's less buggy and simpler (and also more interesting gameplay wise!)pic.twitter.com/auJzKpLNnBDeze collectie tonen -
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#devtober / day 23] Lots of normal work today, so I didn't get to do much, but look at the behavior of this dude now :D He jumps out of the way when you try to get him ahahpic.twitter.com/OMZPKg9CRNDeze collectie tonen -
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#devtober / day 24] Need to make sure this first boss learns to take corner and not backtrack on himself, because that looks awful, but so far making decent progress. :D It's -almost- not buggy, too... eheheh (it's really buggy)pic.twitter.com/78NYHqnCT0Deze collectie tonen -
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#devtober / day 25] Spent my free time today fixing and improving this long long worm behavior. I could improve it further, but next I'll focus on mechanics instead. :Dpic.twitter.com/uumeqwZoWQDeze collectie tonen -
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#devtober / day 26] Took a break from enemy design to work on some "traps" art and animations~pic.twitter.com/Od2Il4t4xYDeze collectie tonen -
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#devtober / day 27] Despite being in the last stretch, I really can't spend as much time on Devtober as I want; Won't stop me from making a bunch of new VFX for potions! I think all implemented effects have a VFX now :Dpic.twitter.com/yokqLJd2p6Deze collectie tonen -
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#devtober / day 28] Today I made a 3rd normal enemy art and animations! A big cute beetle! It has a sturdy carapace, so you'll have to flip it over with a rolling potion or a knockback recipe before you can do any harm. If you don't, it'll charge you! Can't wait to code it :Dpic.twitter.com/QioTmaMVp6Deze collectie tonen -
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#devtober / day 29] Aw look at this cute little guy. He just walks around like nobody's business, confident in his armor. Let's roll some potions down under his belly to see if flips out...pic.twitter.com/XFzsTvjrFIDeze collectie tonen -
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#devtober / day 30] Not much today, just effects for bottles breaking, and enemies/heroes flashing when hit~ Also some code cleanuppic.twitter.com/SUDgWyB2b5Deze collectie tonen -
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#devtober / day 31] And this is it! The final day. As I said some time ago, I'm definitely not finishing this game in time. So instead, I made a Port Mortem! https://docs.google.com/document/d/1_KwtZHRbOefLP1qjL8JGuDS-7VV64KAgCfBWLGKxPhw/edit# … And... I commissioned@viiolaceus some amazing artwork. Couldn't wait any longer to share it
pic.twitter.com/Sg2uLD3tsj
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And please, if you haven't already, share your Devtober projects with me, completed or not, so I can add them to the list.
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I dunno what I like the most, being able to push enemies into spikes (and holes), or that if you drop a knockback potion it actually works on you
Anyway, added a couple animations