Their stronghold is DEEPLY satisfying. And yet while Lara is able to save Sam and the remaining crew members Himiko and Mathias are still able to kill Roth so the threat they poss isn't swept under the rug. In Rise and Shadow, Lara has been showing Trinity who's boss before
That they literally wrote entire conversations with him in Shadow that were entirely one sided as if you go to another campfire Lara will say the exact same lines and they work just as well without Jonah "talking" to her.
-
-
And on top of all that, most of Shadow's best moments are just scenes copied from the first game only without any of the emotional buildup that game had so they feel less powerful then what came before. Shadow is NOT Lara's defining moment, it's a retread of the first game.
-
With bigger maps, no real innovation in gameplay with flat, two dimensional characters and gives Lara no real emotional challenge like the first game did and instead just plays it safe. No one important gets hurt, no one grows or changes and Lara is given no one who is her
-
Equal as a character. Sam is the best character from the first game because she was actually allowed to be a character. Jonah was brought back because he was safe as he would never change and was only there to be someone Lara had to save.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
).