Ben Mears

@The_BenMears

Indie Community Manager, ( FTW) Videographer & Editor. 3D Artist/Animator. Game Dev. VR Dev. Designer Of Graphics. Humor. H/Hm. Opinions = Mine

Santa Cruz to Santa Monica CA.
Vrijeme pridruživanja: kolovoz 2011.

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  1. proslijedio/la je Tweet
    2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

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  2. proslijedio/la je Tweet
    2. velj

    wrote a little python to help export sockets from into . Looks for a particular point grp and creates a network with nulls at each point, ref to the orig geo and a ropnet/fbx export ready to write the UE4 ready file to disk. Fun little script. :)

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  3. proslijedio/la je Tweet
    2. velj

    Houdini この前の続き noisefiled +polywire animation

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  4. proslijedio/la je Tweet

    Little practice to test some concepts for a bigger setup. Each copy take care of bounding box of all other books to be place. Then, there is a collision detection to control length of the stack.

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  5. proslijedio/la je Tweet
    2. velj

    Hope everyone has had a great here's our little game wouldn't have been possible without 's !

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  6. proslijedio/la je Tweet
    2. velj

    New tutorials soon HOUDINI + UNITY! Houdini: Vellum "soft bodies" Unity: AbstractFX in RealTime Render! Waiting for renders is a thing from the past 😂 @unitytechnologies

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  7. proslijedio/la je Tweet
    prije 24 sata

    A quick breakdown of the automatic rigging and skinning for the VR softbody physics I've been working on. You can go from arbitrary model -> realtime simulation in just a few minutes.🌱 The auto skeletonization/skinning is built with .

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  8. proslijedio/la je Tweet
    prije 18 sati

    We won the 3rd place of Global Game Jam 2020 in Krakow! I will do a breakdown of how it was made using Houdini & Substance for 90% of the models on Twitter soon :)

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  9. proslijedio/la je Tweet
    prije 16 sati

    Equilibrium - done in and - modeling - rigging - animation for the

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  10. proslijedio/la je Tweet
    prije 16 sati

    Fully procedural islands with - done with Heightfields for our game Equilibrium

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  11. 30. sij

    "29,122 attendees from GDC 2020, details including emails and phone numbers: Basic - Name,Email,Title,address,Company,Website=$2,124 Premium - Name,Email,Title,address,Company,Website, Revenue, SIC code, Industry, Phone, ZIP code=$2,462" How'd they get the attendee list?....

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  12. proslijedio/la je Tweet
    29. sij
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  15. proslijedio/la je Tweet
    29. sij
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  16. proslijedio/la je Tweet
    29. sij

    REALTIME FX FOR GAMES AND CINEMATICS - HOUDINI WORKSHOP The ideal workshop for anyone interested in gaining a full understanding of how to use Houdini and Unreal engine to create high-quality FX for games and cinematics. ENJOY A 20% DISCOUNT. CODE: 202020

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  17. proslijedio/la je Tweet
    29. sij

    So this is happening tomorrow evening at We will be presenting our art of our game Check below for details

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  18. 29. sij

    GDC planning includes ignoring spam emails that offer to sell GDC attendee contact info..... Maybe I should get a quote just for fun?....

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  19. proslijedio/la je Tweet
    29. sij

    Check it out! Our technical artist is generating pieces of the Central City's tendril-like labyrinth using -

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  20. proslijedio/la je Tweet
    24. sij
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