This... might actually help me when I build my next level. Thanks!!!
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Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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Interesting. I typically do this through the game object hierarchy. The layers are typically needed for light filtering and physics reactions. What are the benefits you see with this approach?
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I agree. I don't really see the benefit in layers...actually i see even more problems, because layers don't transfer between projects very well (old unity issue)...hierarchy does though. It seems the cleaner way to me, but organization is important, so useful tip still
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Great practice for env. building. Sometimes you have to get clever to fit it all into 24 user layers though, including physics. Could get even better with support for separate layers for physics and graphics. Any thoughts on that?
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Separate layers for physics and graphics would definitely be a huge game changer for level building, we had to restrict ourselves to only using 4 layers exclusively for level geometry filtering in our project.
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Actually smart
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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Het laden lijkt wat langer te duren.
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