And there are performance benefits too, of course! From my testing, macOS games typically use 10% less GPU and 40% less RAM when running with Metal, compared to OpenGL.
(And the story on iOS is even better!)
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Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Do you know if there are any cross-platform APIs that can be trusted now? Are the Vulkan wrappers on OSX anywhere near to stable/perfomant?
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re: Vulkan on OSX, I haven't tried it personally but I've heard good things about both MoltenVK and gfx-portability. re: Cross-platform APIs... that's a complicated story, haha. I'm actually working on a long-form article about this, but here's the gist in spreadsheet form. :)pic.twitter.com/W2eWRZGqx0
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Hi! Congrats for the release! I’d like to know more about this “Apple’s OpenGL-pocalypse”. Do you know any article, video, etc that explains why is it so bad? Mainly for learning purposes :)
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Apple deprecated OpenGL support a while ago, which basically means they're not bothering with any more updates and could remove it at any time: https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses …
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This is super awesome, nice work :o
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Great work Caleb!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Thank you very much for your work!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Thanks so much for doing this! You’ve done an amazing thing for people!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Metal support means that FNA games like Celeste, TowerFall, Chasm, Axiom Verge, and Rogue Legacy will survive Apple's OpenGL-pocalypse, so you can keep playing your fav games on macOS. :)