Brian Lindenhof

@TheShadowBrain

I make games! 2D/3D Artist and C# programmer. Currently doing HTC Vive stuff! (Working on Climbey) Also have a Rift + Touch.

The Netherlands
Joined October 2010
Born on March 18

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  1. Pinned Tweet
    Jul 4
  2. 8 hours ago
    Replying to and

    And if any of you know other participants with VR gear I'd appreciate a shout. Seems very limited this time around...

  3. 8 hours ago
    Replying to

    My Jam entry went live! Would appreciate you guys giving it a play. :)

  4. 8 hours ago

    I've found 4 games (including my own) via , not sure if I'm missing anything else here?

  5. 10 hours ago

    Did for ? Post it here so I can play&rate it! VR games usually get very few ratings.

  6. Retweeted
    Jul 31
  7. Jul 31
  8. Jul 31
    Replying to

    It's going to be called ! Prepping gifs for itch right now.

  9. Jul 31
    Replying to

    Will probably spent the next couple hours making gifs/screenshots for the itch.io page and then get it up, as it's all there!

  10. Jul 31

    I stopped posting gifs of my game because it started getting spoilery! I have one tutorial done and complete mission/level thing.

  11. Jul 30
  12. Jul 30

    Very few games from what I can see this ... Fingers crossed I can even get 20 ratings :x

  13. Jul 30
    Replying to

    Didn't feel right to have them be all active without them attacking you, so I made them more dummy-like for this tutorial level.

  14. Jul 30
    Replying to

    This might just end up being my favourite entry of mine to so far, super happy with it already and I have another day! \o/

  15. Jul 30
    Replying to

    Target practice! Added a little bit a slide to make it more useful for offence.

  16. Jul 30
    Replying to

    WIP Mechanics tutorial level!

  17. Jul 30
    Replying to

    New coat of paint on the hands! And some knuckle charged graphics.

  18. Jul 30

    Still a little hard to aim the punch jumping but I made the charge meter for it actually show. Quite nice!

  19. Jul 29
    Replying to

    Still a couple things to fix and enemies to make more dangerous/diverse but overall I'm quite happy, can start designing some proper levels.

  20. Jul 29
    Replying to

    Gonna call it a day for today. End of day 1 progress!

  21. Jul 29
    Replying to

    Really starting to get a feel for my game! :D Concept level.

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