Most of RP's machinery blocks are a custom renderer. The default system makes it hard to get consistent behaviour when rotated.
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can you give a quick status update whats already in RP3? a screenshot ? PS: Glad to see you back :) I've waited so long xD
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I have gem tools, a sickle, and part of an alloy furnace. Plus a whole lot of infrastructure.
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oh, thats very great. How you can code so good? I'm 14 and can't code much things... just simple blocks with custum textures
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Experience. I started coding in the mid 80s. Keep at it, you can get there if you really want to.
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I will try it :) Another question xD: Will you use the ForgrMicroblocks from CodeChicken ? :)
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I have a policy of not requiring external mods (other than Forge). Maybe as an option, I haven't decided yet.
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ok :) I'm very curious to test the first working RP3 build :) Keep cool and let you time
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If you do not use Forge Microblocks, anyone using RP3 in conjunction with mods that do use it would get [1/2]
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[2/2] Double sets of each Microblock and there would be utter confusion. If I were you I would use it. ;)
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Please, pretty please add an option for it. There is already 3 cover systems that don't work with each other.
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Will there be an option to convert old worlds with microblocks to use FMP?
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Like, when it is detecting Forge Multipart, it is using that, and if not its own microparts?
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"I have a policy of not requiring external mods (other than Forge)." u are talking almost like GregoriousT






