nice! if I'm a modeller with a fair knowledge of procedural modeling in other packages, would you be so kind to point me into bite sized #houdini tuts that achieve same-ish results as your awesome pig-rock. I'm in no rush so whenever is good. thanks for inspiring!
-
-
-
Simon has pretty cool stuff on his youtube channel.https://www.youtube.com/watch?v=L9YoExpA0Gw&feature=emb_title …
Kraj razgovora
Novi razgovor -
-
-
Love it :)
-
Thanks!
Kraj razgovora
Novi razgovor -
-
-
is the topology clean ? possible to retopo/bake everything procedurally too ?
-
This is baked. It's at game level resolution
Kraj razgovora
Novi razgovor -
-
-
That edge chipping effect, is that boolean operations or something else?
-
VDB fracture
Kraj razgovora
Novi razgovor -
-
-
How does your slicing-job work, node-speaking ?
-
These are great techniques. The slicing method is similar (using Boolean planes) however displacing along the normals made the rock too mushy for my liking so I spotted for a method of scaling each layer on x and z based on a custom transform matrix aligned to each section
- Još 1 odgovor
Novi razgovor -
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.