Games with complex character creation should be short to allow for maximum experimentationhttps://twitter.com/Thafnine/status/1217490213968236544 …
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Honestly, good take. "You can be everything and everyone you want" okay, but why force me to use one character for 60 hours to get the full story, or stop following the story to start over with a different approach? Outer Worlds did this nicely. Only about 20 hours, but with a
nicely fleshed out world and story. Because its so over the top it doesnt need to rely on subtle storytelling, it can just tell you that everyone is a corporate shill because thats what they signed up for. This cuts out a fair amount of bullshittery you need to go through.
Like an emotional rogue lite.
That would be amazing.
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