I'm happy to help with game development advice, and emulation-related coding advice. Worked for a number of major publishers, almost 13 years of industry experience under my belt. 15/16 years of MAME development experience. :-)
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Did the two kinds of work overlap or very disparate projects?
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Typically very disparate, but MAME has taught me not to be afraid of low-level programming, and the reverse-engineering techniques it's taught me have been handy on a couple of occasions for debugging release-mode crashes. :-)
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