Looking at some old arcade platformers, I never noticed before how nasty the scrolling is in Bionic Commando (1987), 30fps is nasty for scrolls, blurs whenever you move, this looks like jerky 20fps or lower. Running on a 10MHz 68000 at only 256*224 too, would expect 60fps.
-
-
Thanks to MAME's core tilemap system, it's only a couple hundred lines long, and I'm almost 100% certain you can pretty easily infer the whole functionality of it. But if you have any questions, feel free!
-
I feel like trying the ZX Spectrum version again to see which has a higher framerate I'm that shocked. Not that software scrolls are easy at such low MHz. Nice to see some detective work btw :D
- Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.