Looking at some old arcade platformers, I never noticed before how nasty the scrolling is in Bionic Commando (1987), 30fps is nasty for scrolls, blurs whenever you move, this looks like jerky 20fps or lower. Running on a 10MHz 68000 at only 256*224 too, would expect 60fps.
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Haha Ryan I nearly @'d you :0) That is bad then for a relatively low resolution, perhaps it's just badly coded like Double Dragon. Thanks for taking a look!
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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These three lines here look promising: https://github.com/mamedev/mame/blob/master/src/mame/drivers/bionicc.cpp#L176 … So it appears we have 4k of "tx" video RAM (whatever that is) mapped at 0xfec000, 16k each of foreground and background video RAM, starting at 0xff0000, and 2k of palette RAM at 0xff8000. On to ../video/bionicc.cpp!
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As an afterthought, there appear to be 8 bytes of scroll registers, handled by the handler "scroll_w", mapped at 0xfe8010. Sounds promising, but it must be in src/mame/video/bionicc.cpp, as it's not in the driver source itself. https://github.com/mamedev/mame/blob/master/src/mame/drivers/bionicc.cpp#L173 …
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