Looking at some old arcade platformers, I never noticed before how nasty the scrolling is in Bionic Commando (1987), 30fps is nasty for scrolls, blurs whenever you move, this looks like jerky 20fps or lower. Running on a 10MHz 68000 at only 256*224 too, would expect 60fps.
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Based on line 400 - MCFG_DEVICE_ADD("spritegen", TIGEROAD_SPRITE, 0) - we see that it uses Capcom's "Tiger Road" sprite system. But it's pretty simple, and doesn't handle the tilemaps: https://github.com/mamedev/mame/blob/master/src/mame/video/tigeroad_spr.cpp … So, back to bionicc.cpp, let's look at the address map!
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Haha Ryan I nearly @'d you :0) That is bad then for a relatively low resolution, perhaps it's just badly coded like Double Dragon. Thanks for taking a look!
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