The "thanks to" section here (https://github.com/playdeadgames/temporal …) is pretty good for temporal AA stuff, together with https://bartwronski.com/2014/03/15/temporal-supersampling-and-antialiasing/ …
@thynnmas BTW, I've been meaning to ask - do you have any suggestions on resources I could use to get back into the swing of graphics after having largely peaked at DX9? Stuff like deferred rendering is easy to understand, but stuff like temporal rendering, etc. does my head in.
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Just looking at the "thanks to" section - I can't help but think, man, is there anything that @TimothyLottes hasn't done? Dude's prolific as heck.
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