In that case I most likely didn't explain the theory behind the proposal well enough. On the vast majority of LD players, you're 100% correct - it absolutely isn't worth going through the effort of sampling off the pickup versus the output of the player itself. I agree.
Having said that, it is possible to capture the VBI data since it's just a property of the video signal, simply one that most capture software cuts off before displaying it to the user. In fact, I believe the Cube Quest dump in MAME that Aaron did contains that data.
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It's just that it was captured with an ancient (by today's standards) capture card using hacked drivers that, I seem to recall, required Win 9x. Based on the information you're providing, it sounds like the ideal solution would be to find an equivalent method on a modern OS, yes?
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Pretty much just find a capture device that can have its software/drivers modified to extend the region of the signal which is captured to include VBI data, manually merge captures to eliminate any bad regions of the disc, and call it a day.
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With LD, most of the VBI is synthesized by the player, and is devoid of any information. I can't remember which line # the recorded video starts and stops. Line 21 might be real.
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Doing a capture with a high-quality capture device is definitely a good idea, and would reveal which lines are "real" vs player-generated, because even if black, a "real" video line will show more noise than player-generated.
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