Getting emulator timing correct is hard, let's go shopping.
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The best I've managed to do so far is to make the normal C++ build of MAME run at about 95% speed instead of 100% speed, but again, I suspect that's due to my own current lack of understanding of the throttling code, and not any deeper issues.
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Frustrating, but at the same time I'll admit to being relieved that it wasn't just me! Been banging my head against it for 6mo+ off and on now. Seems so close...
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