Here's the thing, MAME also has a fully-fledged component-level netlist-based simulation library. It's how we're able to emulate games like Pong and Breakout despite the games not having anything resembling a CPU, with the game logic instead being implemented purely with TTL ICs.
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For example, here's a stitched photomicrograph of a first-revision Mattel Simon game, both with and without its top metal layer. No microcontrollers here! Given enough dedication, it would be possible for someone to implement the functionality of the chip in our netlist system.pic.twitter.com/ircQrtE5iz
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Thus, even though these ASIC-based handhelds do not nicely slot into an existing handheld driver in MAME, there's enough information there that people could do useful things in the future. And, in a way, it's like opening a gift; you don't know what's in it until you open it!
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@o_galibert has corrected my mistake earlier in the thread: The first ones were a TMS1k, and Mattel switched to using the ASIC later, presumably for cost-reduction purposesKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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