People should follow FIFA's example more. As extensive as micro t's are there, you don't need them and the core is still your skill. Packing a 99-rated Ronaldo won't help you win matches if you're not good. And there's many ways to earn enough money to buy that Ronaldo.
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As in FIFA coins of course. FIFA 18 even allows you to earn lots of coins without touching the online game thanks to glorious Squad Battles.
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This is, of course, the result of years of honing to integrate micro t's into the game, ever since Ultimate Team started nearly TEN (!!!) years ago. It's not something that can just be shoved in without due care.
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Vastauksena käyttäjälle @KimxxxJustice
Hey, thanks for that! I worked for EA Tiburon as a programmer from 2005 to 2007, and it's refreshing to see someone taking a reasonable stance toward things. Still, what they're doing with SW:BF2 seems decidedly unlike FIFA 18.
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That's not at all to say that you're wrong - you're quite right - just a general statement that people shouldn't take what EA are doing with FIFA 18 and try to apply it to their "logic" with SW:BF2.
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