Set the WABAC machine to 2012. The client/server split has yet to happen, and @TheRealEloraam's RedPower is a whirlwind of development.
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At this point, hoppers and comparators aren't a thing. I played on a modded server, and as any engineer might, I looked into automation.
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So, I made a simple mechanism. A room with a floor that picked up any dropped items, and piped them into deployers to 'use' them.
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At this point, anyone who has used some hoppers, a comparator, and a dispenser to throw eggs in an enclosed space sees where this is going.
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Now, the mechanism had an On/Off switch. I intended to run it when I was at spawn, but have it turned off otherwise.
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The first notion I had that something was up came when another player on the server reported crashing when he got near spawn. Out of memory.
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With a (for the time) spacious 6 gigs of RAM, I nominated myself to see what was going on. The end result was stacks and stacks of chicken.
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When I finally made it into my house at 1 frame per second, this was what I saw. (this was before I adopted the TheMogMiner moniker)pic.twitter.com/N9nFuGlttB
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Thus the next hour of my life was spent killing off thousands of chickens at 1fps. I believe
@SeargeDP can vouch for the story.pic.twitter.com/3yzJ3n4x38
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Postscript: We instituted an "All mechanisms must have a timed auto-off mechanism" rule on the server thereafter.
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