Oh, when gfx nerds are going to find out that sharp circular or worse, hexagonal bokeh is NOT considered good... http://www.dpreview.com/news/2820818690/sony-fe-100mm-f2-8-stf-bokeh-demystified …
No, it doesn't, after decades of lens manufacturers trying to minimize internal scattering and such.
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But in my opinion, what people think looks good is cemented mostly in childhood, which is decades ago for most folk.
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hexagonal bokeh is the product of apertures with very few blades, it never was a problem in the real world
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lenses w/veiling flare etc don't look anything like (most) videogame bloom, VG are doing their own thing
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I think this is sort of an extension of what I've experienced with my CRT-sim shaders in MAME, and what @TimothyLottes maybe has too
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