I may have covered this previously, but: Some fun(?) technical background on exactly *why* various CD-i games had these sorts of cutscenes.pic.twitter.com/6yRCBzVcbn
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Beyond that, the art style was a grotesque caricature of humanity, more resembling strips of flesh welded to a metal frame, more resembling Animal Soccer World or Aladin from Dingo Pictures than any sort of memorable cartoon. But that's not the console's fault.
So: Why did CD-i games have flat-shaded cartoons? To stream off of a 1x-speed disc, they had to. Why was the artwork so terrible? Blame the developers on that one. The CD-i itself was remarkably capable. That same RLE mode could have been used to do Starfox before Starfox.
I mean, heck, the Nintendo IP CD-i games are so horrible they're... at least hilarious? ... Right?
Probably a lack of time or animator inexperience. The original frame art (that I think is) on the front covers have shading, and if I'm remembering right, a scant few cutscenes have it such as the ones with Lupay
I see a bit more shadowing than usual, but just a single darker tone below overhanging features, nothing that I'd call a vertical gradient.https://www.youtube.com/watch?v=vWN3B7HY-s0 …
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