I may have covered this previously, but: Some fun(?) technical background on exactly *why* various CD-i games had these sorts of cutscenes.pic.twitter.com/6yRCBzVcbn
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This was the key to compressing cutscenes to be small enough that they could be streamed at a reasonable frame rate. You'd load up a static background on one video plane, then stream RLE cartoons onto the second plane, layered on top. Easy.
Now, none of this is meant to defend or approve of the atrocious art found in the CD-i Zelda games, or Hotel Mario. As RLE fills were limited to a single line (I believe), I can't think of a reason why some amount of shading couldn't have been done, as long as it was vertical.
Beyond that, the art style was a grotesque caricature of humanity, more resembling strips of flesh welded to a metal frame, more resembling Animal Soccer World or Aladin from Dingo Pictures than any sort of memorable cartoon. But that's not the console's fault.
So: Why did CD-i games have flat-shaded cartoons? To stream off of a 1x-speed disc, they had to. Why was the artwork so terrible? Blame the developers on that one. The CD-i itself was remarkably capable. That same RLE mode could have been used to do Starfox before Starfox.
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