Ahoy @StuffIBuild, just saw the video where you tried to fire up Blender 1.0 in MAME's SGI Indy driver!
As the dude who wrote the majority of the driver in conjunction with another dev, the slowness is mainly down to MAME lacking a recompiler/JIT for the new MIPS core just yet.
Possibly, but the thing about the XL boards is that they weren't even really 3D accelerators. More like an early 90's accelerated SVGA card on steroids. So even if Blender's code wasn't 100% standard, it'd still end up routing through IRIX's abstraction layer.
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When using an XL board (as MAME does), all of the 3D transform/lighting for IrisGL is handled by the MIPS CPU's floating-point unit. This led to the (possibly apocryphal) scenario where an Indy with a 150+MHz R5000 CPU module and an XZ board would be slower than one with XL.
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Speaking of, if you end up getting back to emulated Blender 1.0, you can plug in a 24-bit-color XL board using "-gio64_gfx xl24" from the command line. The default device is, I believe an 8-bit board.
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