Ahoy @StuffIBuild, just saw the video where you tried to fire up Blender 1.0 in MAME's SGI Indy driver!
As the dude who wrote the majority of the driver in conjunction with another dev, the slowness is mainly down to MAME lacking a recompiler/JIT for the new MIPS core just yet.
Jumping around a bit - when you moved the ImageView window around 24:55 in the second part, I'm reasonably sure you might have uncovered a MAME bug. I'll see if I can repro it in isolation. I'm 100% sure there are edge cases in the XL8/XL24 board that aren't yet handled.
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Could be. I also suspect that blenders rendering code is probably non standard and maybe handled repaint / region invalidation weirdly.
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Possibly, but the thing about the XL boards is that they weren't even really 3D accelerators. More like an early 90's accelerated SVGA card on steroids. So even if Blender's code wasn't 100% standard, it'd still end up routing through IRIX's abstraction layer.
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