(Thread) A tip for anyone just starting out in the game industry: Don't fall into the psychological trap of adopting an "us vs. them" mentality towards QA. You can tell a lot about a developer by how they interact with the testing team, and what value they place there.
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Postscript: I should also note that Grandma's Boy is not a literal documentary on game QA. The weed, antics, and social dynamic, yeah, most of that is true. But it's just as tough a job as writing code, and that's something that gets lost in these mass-media portrayals.
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Also, talk to testers. Learn how they think. Apply some of that to your own work *before* it goes into testing. If you're implementing a menu, try using it in a way that you normally wouldn't. You'd be surprised at how many bugs you might find by going outside your normal path.
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