(Thread) A tip for anyone just starting out in the game industry: Don't fall into the psychological trap of adopting an "us vs. them" mentality towards QA. You can tell a lot about a developer by how they interact with the testing team, and what value they place there.
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But at the end of the day, the duty of testers is to ensure the overall quality of the game you're making. And isn't that something that we should all be able to get behind?
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Postscript: I should also note that Grandma's Boy is not a literal documentary on game QA. The weed, antics, and social dynamic, yeah, most of that is true. But it's just as tough a job as writing code, and that's something that gets lost in these mass-media portrayals.
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Also, talk to testers. Learn how they think. Apply some of that to your own work *before* it goes into testing. If you're implementing a menu, try using it in a way that you normally wouldn't. You'd be surprised at how many bugs you might find by going outside your normal path.
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