I'm going to take a moment and rant (comedically, I hope) about the absolute lunacy that is Capcom's nomenclature across the history of the Street Fighter series.
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It was followed up with Street Fighter II: Champion Edition which, itself, makes some sense - maybe these rough-and-tumble fellows beating the stuffing out of each other on the street got their act together and decided that perhaps they should at least have a championship for it.
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Then: Street Fighter II: Hyper Fighting. Sorry? Ryu literally hurls balls of directional fucking energy, Blanka has the ability to shoot lighting out of his back. Is there something about the first couple games I missed that doesn't make them hyper enough already?
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Then, "Super Street Fighter II". Isn't that a step backwards, Capcom? You're ratcheting the hype to "Hyper", but maybe it's too much. Maybe players' heads were exploding like Scanners in arcades when seeing the marquee of "Hyper Fighting". Okay, fine, let's walk it back a little.
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Then, as far as the "II" series goes, there's finally "Super Street Fighter II Turbo" - How exactly do I align these two particular attributes? What part of it is "Super" and what part of it is "Turbo"?
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Now we get to 1996, when the already crazy lay of the titular land with Street Fighter ceases to be a car driving down a highway. It instantly veers 90 degrees, crashing through the guard-rail of normality, and starts trundling cross-country through the fields of batfuck.
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In 1996, Street Fighter EX, the first properly 3D take on the series. Fair enough, perhaps "Street Fighter 3D" would have been too obvious, or perhaps it would have conveyed some threequel nature of the series that it didn't have at the time.
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Then in 1997, we see the release of "Street Fighter EX Plus" - plus? Plus what? There is no right-hand value for this operation. Capcom, what are you doing? Capcom, please.
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The very same year, Capcom releases an ACTUAL threequel to the game, "Street Fighter III: New Generation". Now we're back to a vague sense of normalcy again. They considerably revise the line-up of fighters, so it makes some sense. This normalcy in naming will not last.
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Later in 1997? "Street Fighter III 2nd Impact: Giant Attack". Giant Attack?! What, everyone is 30m tall and they're kicking buildings instead of each other? I can think of worse things than macro Zangief in his thong, but no, we're not that lucky, it's just a threequel sequel.
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Come 1998, Capcom releases "Street Fighter EX2", which I guess is, uh, the sequel that "Street Fighter EX Plus" wasn't? Again, sorry? What even *is* math anymore? What *are* titles?
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A year later, there's the threequel-threequel "Street Fighter III 3rd Strike: Fight for the Future". What future are they fighting for? Health-care benefits for the characters who've been beaten for the past decade? Alternatively, does Ryu come blazing in in a fucking DeLorean?
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Things went silent for nearly a decade after that, but in 2008, Capcom seemed to indicate a return to naming sanity with "Street Fighter IV", a title that more or less retconned the whole shebang, and started fresh. But it was not to be.
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Finally, a year later they released "3D Edition", and then three years after that, "Ultra Street Fighter IV". Yet another return to prefixes rather than suffixes, but to their credit, at least "Ultra" is perceptually one step above "Hyper". Good for Capcom.
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