The bitstream that gets uploaded to an FPGA, unless it's concretely set in some ROM, is ostensibly software. It can be changed at run-time to configure the functionality of those logic elements. It is far more akin to software than even firmware.
FPGAs can re-create digital logic just fine, but for arcade games that lacked a CPU, they used analog circuitry for their sound effects. FPGA emulation has to resort to recorded samples. MAME can solve for the actual voltage levels and generate audio. Sorry, but you're wrong.
-
-
I could type up a netlist describing the interconnects between the resistors, capacitors, and transistors in a Stylophone and accurately emulate it in MAME within the span of a few days. Go do that with an FPGA. I'll wait.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.