Good CRT shaders are hard and it's a cursed problem to begin with, a cheap consumer TV looks very different to a sony trinitron looks very different to a PVM looks very different to an arcade monitor etc etc and everybody has their own idea of which one is 'the correct' one etc
It's not really the most well-known or well-promoted aspect of the codebase, but there's a full-on netlist solver for networks of discrete components. So if someone were to take the time to at least document the analog backend, it could be modeled and emulated.
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Huh, I had no idea that existed. That's actually really awesome.
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It's how Pong, Breakout, and a small handful of other non-CPU TTL games got emulated in MAME a while back. It sat there for a while, then towards the middle of last year a bunch of devs came out of nowhere, added a bunch more IC models to it, and made it much more usable.
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