CRT shaders do not need deep black horizontal lines pls thats not what CRTs looked like
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Vastauksena käyttäjälle @Enichan
Good CRT shaders are hard and it's a cursed problem to begin with, a cheap consumer TV looks very different to a sony trinitron looks very different to a PVM looks very different to an arcade monitor etc etc and everybody has their own idea of which one is 'the correct' one etc
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Vastauksena käyttäjille @succupony ja @Enichan
I just realized things get double weird when you consider not only most devs not seen one in 15+ years, but there's a solid chance most of the younger side of their audience might have never seen one outside of photos.
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Vastauksena käyttäjille @succupony ja @Enichan
There's an entire philosophical discussion (and entire potential community) to be had here about accurately modelling output devices, which most emulators don't bother with. Beyond most CRT shaders presenting an idealized model, there's even more nuance.
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The way the TV, or PVM, or monitor, or any other thing extracted the signal back *out* of the transport layer has an effect on the video output before even getting to the point of modeling the visual effects of the 'tube itself.
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A TV with a particularly bad single-chip composite decoder would impart a significantly higher amount of smearing and other effects during the decode. Does anyone try to model that accurately? Do they, hell.
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That's without even getting into the realm of audio, where the majority of emulators tend to treat things as if the signal path between the audio chips themselves and the speakers was a straight pair of wires, with no attempt at modeling any backend LPFs, amps, or anything else.
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As much as there's a robust, varied community revolving around preserving consoles, I've often wondered why there isn't an equally-large community working on researching this or that display device, and accurately modeling the analog effects of the signal path.
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Just as an aside, this is a bridge we're eventually going to have to get over on MAME: The current paradigm of a "screen_device" is split into just two subclasses - raster and vector - which is growing increasingly decrepit and irrelevant.
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