CRT shaders do not need deep black horizontal lines pls thats not what CRTs looked like
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As much as there's a robust, varied community revolving around preserving consoles, I've often wondered why there isn't an equally-large community working on researching this or that display device, and accurately modeling the analog effects of the signal path.
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Just as an aside, this is a bridge we're eventually going to have to get over on MAME: The current paradigm of a "screen_device" is split into just two subclasses - raster and vector - which is growing increasingly decrepit and irrelevant.
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