CRT shaders do not need deep black horizontal lines pls thats not what CRTs looked like
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That's without even getting into the realm of audio, where the majority of emulators tend to treat things as if the signal path between the audio chips themselves and the speakers was a straight pair of wires, with no attempt at modeling any backend LPFs, amps, or anything else.
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As much as there's a robust, varied community revolving around preserving consoles, I've often wondered why there isn't an equally-large community working on researching this or that display device, and accurately modeling the analog effects of the signal path.
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