Can anyone direct me to where the development process is explained for LCD/VFD electronic game emulation? I'm fascinated by this.
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Sometimes the ordering of bits into usable ROM words is obvious. Sometimes it isn't, and some additional tracing of the silicon is needed. This tends to only work when it's a mask-ROM part, since the ROM bits are physically "printed" on the die through the manufacturing process.
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In other cases, this was done for the first few handhelds, then some additional time was spent investigating the surrounding circuitry to look for a possible verification mode for the chip, where it'll spit out its internal ROM if poked the right way on its pins.
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