Interesting that the Wikipedia article for "Copy Protection" says literally nothing about the arcade industry, which had some of the most creative (and abusive) anti-copying methods around.
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Moving along those lines, both Chack'n Pop and Bubble Bobble, from Taito, rely on a Motorola 68-series 8-bit microcontroller for protection. Certain critical aspects of gameplay are handled by it, including when bonus items appear, and enemy AI.
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Patching out the initial protection checks to get the game to boot won't get you very far when the game logic itself is more or less hosed. This is a protection method Taito were very fond of, and would use in later games from the 80's as well.
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