Interesting that the Wikipedia article for "Copy Protection" says literally nothing about the arcade industry, which had some of the most creative (and abusive) anti-copying methods around.
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It was eventually determined that Sega had used an LCG for generating the sets of keys, which narrowed the search space a bit.
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Beyond pure "copies simply won't run" protection, there were all manner of insidious methods in use. Sega's Quartet, for example, ran on System 16A hardware, but didn't have a Hitachi-encrypted CPU. It used a read-protected Intel i8751 microcontroller instead.
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