Interesting that the Wikipedia article for "Copy Protection" says literally nothing about the arcade industry, which had some of the most creative (and abusive) anti-copying methods around.
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CPS-2 was more or less Capcom's attempt at implementing what Sega had managed with Hitachi on the Sega System 16, 18, and 24 boards: The 68000 is potted in an epoxy brick along with decryption circuitry and a coin cell for backup.
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It was eventually determined that Sega had used an LCG for generating the sets of keys, which narrowed the search space a bit.
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