What's the best way of getting into preserving/modeling video output devices, without ending up going down the video equivalent of the audiophile snake-oil woo path?
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My concern is one of qualia: Someone's memories are beautiful to them, but are faulty, and I worry that if I start concerning myself with modeling video output devices beyond what I've already done in MAME, I'm going to end up chasing rose-tinted memories instead of ground truth.
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I see tweets from folks like
@CRTpixels and wonder if maybe emulators could do more in terms of the final presentation, but it just strikes me as a really slippery slope. An accurate emulator's palette isn't "wrong" in the sense of modeling the circuitry, but it exists in a void.2 vastausta 0 uudelleentwiittausta 3 tykkäystäNäytä tämä ketju -
It can be mathematically verified, but it'll look wildly different depending on if you're tapping RGB signals directly on a logic analyzer, versus a PVM over S-Video, or a consumer TV over composite, or any number of output devices.
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The amount of tweakability in e.g. CGWG's shaders are great, but it's still an idealized model. How do I go from where we are, to "Give me this console as seen on a terrible 1970's Zenith set with poor vertical deflection"?
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I want to accurately model this or that display device, with this or that fault mode, but I don't want to go down the path of buying rare jungle-wood discs to put my receiver on for more "body", or buying gold-plated S/PDIF cables for more "warmth", as audiophiles do.
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To an extent it feels like chasing illusions, because even with the best shader, and the most accurate model of a given TV set or monitor's circuitry, the color gamut is just *different* on flat panels vs. CRTs.
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Vastauksena käyttäjälle @TheMogMiner
You're getting into the difference between recreating the thing itself and recreating the experience of the thing. Pong on my early 1970s tv was absolutely mind-blowing, IN 1977. You will never achieve that again. It was ephemeral.
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Vastauksena käyttäjälle @voxcpw
Of course. There are indelible memories associated with certain games, unique to each person. That's not emulation so much as philosophy. Still, accurately modeling the signal path of various TVs is a preservation effort in its own right, not just applicable to emulation.
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Vastauksena käyttäjille @TheMogMiner ja @voxcpw
I don't expect to feel the same way as I did during my first run of Mega Man 7. I can still taste the grid-shaped Cheetos and regular Oreos left over from an 8th-grade party in art class that day. But seeing the CRT image 'expand' during bright flashes would be nice at least.
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And along those lines, a project that accurately simulates the analog signal path of various TVs and monitors could, itself, have a home if done right. Consider something along the lines of a plugin that you can pipe VLC's output into, for example.
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