What's the best way of getting into preserving/modeling video output devices, without ending up going down the video equivalent of the audiophile snake-oil woo path?
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The amount of tweakability in e.g. CGWG's shaders are great, but it's still an idealized model. How do I go from where we are, to "Give me this console as seen on a terrible 1970's Zenith set with poor vertical deflection"?
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I want to accurately model this or that display device, with this or that fault mode, but I don't want to go down the path of buying rare jungle-wood discs to put my receiver on for more "body", or buying gold-plated S/PDIF cables for more "warmth", as audiophiles do.
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To an extent it feels like chasing illusions, because even with the best shader, and the most accurate model of a given TV set or monitor's circuitry, the color gamut is just *different* on flat panels vs. CRTs.
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I'm deeply, incredibly nostalgic for the way Samus' Missile mode Varia Suit looked in Metroid 1 on my family's half-dead CRT from the early 90s that I have never seen any other display even remotely approximate
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This leaves me extremely skeptical of people who post camera closeups of a PVM and say "THIS IS HOW THE GAME IS SUPPOSED TO LOOK"
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