Hmm. My impression was that Nintendo's N64 emulator does exactly that, hooking into and replacing system library calls with native code for the emulating platform. For a system like CDi where the hardware is *intentionally* unspecified, it seems potentially fruitful?
The unofficial MAME team slogan, "it's not about the games", is rather true here as well: I don't just want to play CD-i games, I want to be able to see the wide variety of interfaces and menus that were present in the various CD-i *players*, too.
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Oh, they differed from player to player? That's interesting, I didn't know about that. (actually, didn't know whether there was a system menu at all...)
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Yep, various CD-i players had different menus. They generally had a battery-backed real-time clock with some additional RAM kept alive by the battery, in order to store game saves on the player itself - you could typically manage saves, delete them, etc. from the player's menu.
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